Monday, November 15, 2010
Wednesday, November 03, 2010
Tuesday, November 02, 2010
InnerSPACE: Graphic Novels
Excellent online video about Graphic Novels:
http://watch.spacecast.com/innerspace/2010/innerspace-graphic-novels/
http://watch.spacecast.com/innerspace/2010/innerspace-graphic-novels/
Monday, October 11, 2010
Worldview: the game
I'm currently working on a quiz game that allows people to guess where a photo may have been taken. The objective of the game is to get people to think twice about some of the assumptions they may have of some of the countries they may have heard of. Here's a link to the current version of the quiz game:
http://www.darneldegand.com/ISG
Dr. Joey Lee from Teachers College is the adviser on this project.
Monday, August 09, 2010
Monster by Walter Dean Myers
Tuesday, July 27, 2010
Thursday, July 08, 2010
Wednesday, July 07, 2010
Tuesday, July 06, 2010
Friday, June 18, 2010
Coomacka comic 01
The Coomacka Island series has books, animated interactive narrated stories with music online, and we're currently working on an animated pilot. But today I present you with the first page of our comic below. Eventually once several pages are complete, we will place them on the official site:
Born to Run
My brother bought me this book as a gift. I just finished reading it and I was really impressed. It's definitely a book for runners but it would be wrong to think of it as only a runner's book because it touched on a lot of different subjects and was a fun entertaining read overall. I recommend it to everyone.
Wednesday, June 02, 2010
Free Rice game
For each answer you get right, they donate 10 grains of rice to the United Nations World Food Program: http://www.freerice.com/
Monday, May 31, 2010
Sunday, May 30, 2010
September 12th
I've known about this game for a while but I kept on forgetting to post about it. You can visit the site here: http://www.newsgaming.com/games/index12.htm
The McDonald's Game
Another game I recently heard about. This aims to teach the player about the negative ways corporations like McDonalds affect society and the environment. Check it out here: http://www.mcvideogame.com/
Labels:
educational,
games,
persuasive games,
serious games,
social games
Saturday, May 29, 2010
G!RLPower Retouch
I heard about this site recently. It steps visitors through photo touch up process used by many photographers/magazines. Visit it here:
http://demo.fb.se/e/girlpower/section0/index.html
Thursday, May 27, 2010
CUNY Queensborough ST100 Online Course
Here are some screenshots from a project I completed last summer for an online course that was offered this year at CUNY's Queensborough Community College. The course was titled ST100:Introduction to College Life. This was a very challenging project but fun project. I did all of the drawings by hand, scanned them in and then colored and animated them in flash.
Sunday, May 23, 2010
Higher Learning
I was fortunate enough to have been asked to design the image on the cover of thie excellent book about excelling in college. Preview this excellent new book here:
http://www.scribd.com/doc/31514683/Excerpts-from-Higher-Learning
And purchase it for everyone you know who will be attending college this fall:
http://www.learnhigher.com
Sesame Street Nominated in Emmy Category Recognizing Use of New Media to Reach Viewers
Old news but still something I'm proud of being a part of:
http://www.sesameworkshop.org/newsandevents/pressreleases/emmys_newapproaches
While at Sesame Workshop I worked on almost all of the online games:
http://www.sesamestreet.org/games
Wednesday, May 19, 2010
Moral Development through Social Narratives and Game Design
It's been a while but I'm finally getting my life back. Although I haven't posted for almost half a year it's a positive thing because I've been really busy getting a lot of stuff done. I'll post all the work I've been involved in over the next several weeks. Today's post is about a chapter I co-authored with my classmate Lance Vikaros in a textbook about Gaming and Ethics. You can read the abstract below:
Morality originates in dispositions and attitudes formed in childhood and early adolescence. Fantasy play and both the perspective taking, and interpersonal negotiation of conflicts that it affords, have been causally linked to the development of moral reasoning and a theory of mind. A closer examination of the self-regulated processes involved implicates a number of contributing factors that video games and virtual worlds are well suited to encourage. The chapter presents recommendations suggesting the ways in which such technology can facilitate moral development by supporting and simulating diverse social interaction in ways leading to the promotion of self-efficacy, critical thinking, and consequential decision making.
The book is available on Amazon: http://www.amazon.com/Ethics-Game-Design-Teaching-Through/dp/1615208453/ref=sr_1_10?ie=UTF8&s=books&qid=1274303885&sr=8-10
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