Wednesday, May 19, 2010

Moral Development through Social Narratives and Game Design



It's been a while but I'm finally getting my life back. Although I haven't posted for almost half a year it's a positive thing because I've been really busy getting a lot of stuff done. I'll post all the work I've been involved in over the next several weeks. Today's post is about a chapter I co-authored with my classmate Lance Vikaros in a textbook about Gaming and Ethics. You can read the abstract below:

Morality originates in dispositions and attitudes formed in childhood and early adolescence. Fantasy play and both the perspective taking, and interpersonal negotiation of conflicts that it affords, have been causally linked to the development of moral reasoning and a theory of mind. A closer examination of the self-regulated processes involved implicates a number of contributing factors that video games and virtual worlds are well suited to encourage. The chapter presents recommendations suggesting the ways in which such technology can facilitate moral development by supporting and simulating diverse social interaction in ways leading to the promotion of self-efficacy, critical thinking, and consequential decision making.

The book is available on Amazon: http://www.amazon.com/Ethics-Game-Design-Teaching-Through/dp/1615208453/ref=sr_1_10?ie=UTF8&s=books&qid=1274303885&sr=8-10

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